Hello to all readers and fellow FoW players!
It's me again JoeyJY
And today i'm going to bring you my featured card and some of combos i have thought about lately :D
Let's take a look at the featured card first!
It's this card
Demonic Spear, Gáe Bulg
Addition : Resonator
Cost : 2Darkness 2Other
<Continuous> Resonator that is subject to this Addition cannot attack an opponent Player.
<Continuous> Resonator that is subject to this Addition Recovers at the end of the Battle Phase that it participated in attack.
<Continuous> At the end of Battle Phase, destroy target Resonator that battled with the Resonator that is subject to this Addition.
Pros :
+ Resonator subjected to this Addition Recovers at the end of the Battle Phase that is participated in attack, which means for every time the Resonator attacks another Resonator, he Recovers again. Which is possible to wipe all the opponent's resonators.
+ 3rd effect is good too. In case you are hitting Treemen
+ Price should be cheap, and the combo i would like to show you is, too.
Cons :
- If not combo-ed, it's almost useless for a 4Will costed Addition
- Not all deck use addition
- Resonator subjected with this card cannot attack opponent player
Now let's see here.
Mostly people who see this, always thinking about the combo card which is Hero In His Own Land, Cú Chulainn to make the full potential of it.
But i think no.
It's good to use Chulainn, but i got someway better of it. (or maybe you guys get something even better than i do)
now let's see this card here
Heavy Cavalry
Resonator : Knight
Cost : 1Light 2Other
<Enter> Choose 1 Addition : Resonator card from your Hand, and addition that card to this Resonator without paying its cost.
Have you seen the connection between this two?
Yes! If you use Chulainn, you can play it on turn 3-5.
But with this card, you can play it on your 2nd turn.
How do we do that?
Now let's take a look at the next card.
Historic Ruin Investigation Team
Spell : Chant
Cost : 1Other 1Light
Search your deck for an Addition : Resonator card, and put it into your Hand. Shuffle your Main Deck.
<Break> Search your Graveyard for an Addition : Resonator card, and put it into your Hand.
Just to remind you, this card is just a gimmick. Only to make sure that Gaebulg can get into your hand on your first turn.
Now how to get those sweet cards on the field only in 2 or 3 turns?
I got more options for you.
Firstly, of course the almighty Ruler in the whole Underworld
Corpse King, Garmheld
Ruler : Skeleton
Attribute : Darkness
J-Condition : Pay 1000 Life Points
<Condition> Pay 400 Life Points : Produce 1Darkness. This Ability may only be used once per turn.
*Sigh just how many does He appeared on this blog already!?*
Next!!
With this, the combos are finished.
Now let me show you the scenario.
In your Magicstone Deck is all 20 Light Magicstone.
Opening hands should be at least Historic Ruin Investigation Team or Gaebulg, and Heavy Cavalry.
1. 1st turn : Got 1 Light Magicstone. Pay 400 Life Points to produce 1Darkness, play Historic Ruin Investigation Team, or if you already got the Gaebulg, play another cards like Search of the Holy Site or whatever. If you play Historic Ruin, search for Gaebulg.
2. 2nd turn : Another Light Magicstone. Pay 400 Life Points to produce 1Darkness, play Heavy Cavalry, Addition him the Gaebulg, or any other addition you want.
3. 3rd turn : Watch your Heavy Cavalry killed by some Fire or Darkness Spells. LoL
Again, this is just an idea,
Wouldn't it good if you got some hitting machine in 2nd/3rd turn?
Well it is for me :P
And another thing if you can't afford Garmheld, nor someone sell Garmheld in your place,
There is this cheaper card.
White Magician
Ruler : Magician
Attribute : Light
J-Condition : Pay 3Light
<Continuous> Your Spell : Chant and Spell : Instant cards costs 1Other less to play.
The scenarios are the same, it's just you can't summon Heavy Cavalry in 2nd turn.
And this combos can be used not just for Gaebulg,
You can choose any other Additions that you like.
It's just because Gaebulg is my CotW, so that i should make a combo of it.
I think some of you have better ideas already.
And if you do, or you want something to be presented here,
Don't mind to ask me to do so :D
I leave the rest up to all the readers and fellow FoW player's creativity on putting these cards on your decks!
This is all for my CotW this week!
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Showing posts with label Random. Show all posts
Showing posts with label Random. Show all posts
Thursday, September 26, 2013
Tuesday, September 10, 2013
Force of Will : Booster Draft, How to and Tips
Hello again to all readers and fellow FoW players!
It's quite some big news that FoW boosters can be drafted too! (if you haven't heard about it yet)
So i wasn't there, when Shishido-San explained about the Booster Draft in the Anime Festival Asia event,
But today, when we were waiting for Shishido-San's departure, we suddenly had the Booster Draft.
So, the things you should note :
1. Have a minimum of 4 players. More people dividable by 4 is better. But i think 4 is enough.
2. Prepare 20 Booster Packs (for 4 players). Each player holds 5 Booster Packs. Any Wave is fine, you can choose among yourselves. (we did with 3 Wave 1 Booster packs and 2 Wave 2 booster packs for each player)
3. Get around 10-15 of each Element of Magicstones
4. Sleeves (not necessary)
How to play :
Dividing the cards:
1. Divide the boosters evenly.
2. After all players got their boosters, every players open the 1st booster packs.
3. Put the magicstones together
4. Take 1 card from the pack, and make sure noone looks at your booster packs/ or the cards you chose.
5. Give it to the person next to you (to your left/right you can decide by yourselves).
6. Take again 1 card from the pack, and give it to the person next to you by the direction you decided.
7. Repeat number 6 until all cards are divided evenly.
8. Open the 2nd booster packs and repeat from number 3. But this time, you should give the remaining cards counter-direction. (if the 1st booster is to your left, the next booster should be to your right, and the next after that to the left again.)
9. Repeat for the 3rd packs, 4th packs, and 5th packs from step 3-7.
Note : you can take any cards from the packs, but only 1 for each time.
You can take any ruler, because it will be your advantage if you do.
Deck building:
1. After the packs are opened and all cards divided evenly to the players, each players should have around 50 cards (i'm not sure the exact number)
2. Players are given 10 minutes to build their decks, each main decks consist of 30 cards, and the magicstones deck should be maximum of 20 cards.
3. You can use your Ruler if you got 1 from the packs drafting, or if you didn't get one, you don't have to use any Ruler. (you still can get a Magicstone card each turn.)
4. You can use any Ruler if you want, but make sure you decided it before the draft started. (if you want to use TD-only Rulers, or if you want to use any Rulers, you choose among yourselves).
So at the end of Deck building session, each players will have exactly 30 cards in their Main Deck (regardless of the Elements), and at maximum of 20 cards in their Magicstone Deck.
Playoff / Pairings : (i'm not sure about this one, but this is according to how we drafted with Shishido-San before. If there any official statement about this, i will update this session).
1. The 4 players will first play with the person in front of them
2. The game last at maximum 20-25 minutes.
3. After 20-25 minutes, if the game hasn't end, there should be 1 last turn for each of the players, starting from the next players.
Example : now is turn A, which is already 20 minutes, so both A and B have another last turns. So, after A's turn which is minute-20, B still take turn, and after that, A takes the last turn.
4. If after the last turns the game still hasn't end, Check the Lifepoints, the player that have more lifepoints wins. If the lifepoints is the same, do Jan-Ken-Pon. (that's what we did before.. but maybe you can decide what to do among yourselves).
5. After the first pairing, the winner plays against another winner, and the remaining plays again.
6. Repeat step 3 and 4.
7. After pairing 2, the standing should be 1 player have 2 wins, 2 player have 1 win, and 1 player have 2 loses.
8. The standing should be the player who have 2 wins, win the draft, the player who lose to the 1st in the last pairing will be 2nd, and another player who has 1 win be the 3rd, and the people with 2 loses will be the 4th.
Example : Players are A, B, C, D
1st pairing A vs B, C vs D
A wins, and D wins.
2nd pairing A vs D, B vs C
A wins, and B wins.
So, the standing should be
1st : A
2nd : D
3rd : B
4th : C
The winners pick :
1. Take all the rares, the SRs, and the Rulers together.
2. The 1st choose first, continuing with the 2nd, and the 3rd, and the 4th and so on, the remaining cards should be taken by the players who drafted it.
Example :
Rares are 1-23
1 is taken by A
2 is taken by D
3 is taken by B
4 is taken by C
5 is taken by A again
6 is taken by D again
7 is taken by B again
8 is taken by C again, and so on till 23
all commons and uncommons should be taken by each of their respective owner.
This is our sudden Booster Draft in the airport today,
So i thought maybe i can give some of the rules and how-to to Draft the Booster packs.
I think these rules still incomplete, i will ask for more info from Shishido-San,
And if anything here is incorrect, i will fix it soon.
If you have anything, just ask me. I will gladly explain anything i know.
And lastly, I've never thought that Booster Drafting can be this fun! LOL
You guys totally have to try it soon!
Make sure to keep watch on our blog daily.
Lastly,
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
It's quite some big news that FoW boosters can be drafted too! (if you haven't heard about it yet)
So i wasn't there, when Shishido-San explained about the Booster Draft in the Anime Festival Asia event,
But today, when we were waiting for Shishido-San's departure, we suddenly had the Booster Draft.
So, the things you should note :
1. Have a minimum of 4 players. More people dividable by 4 is better. But i think 4 is enough.
2. Prepare 20 Booster Packs (for 4 players). Each player holds 5 Booster Packs. Any Wave is fine, you can choose among yourselves. (we did with 3 Wave 1 Booster packs and 2 Wave 2 booster packs for each player)
3. Get around 10-15 of each Element of Magicstones
4. Sleeves (not necessary)
How to play :
Dividing the cards:
1. Divide the boosters evenly.
2. After all players got their boosters, every players open the 1st booster packs.
3. Put the magicstones together
4. Take 1 card from the pack, and make sure noone looks at your booster packs/ or the cards you chose.
5. Give it to the person next to you (to your left/right you can decide by yourselves).
6. Take again 1 card from the pack, and give it to the person next to you by the direction you decided.
7. Repeat number 6 until all cards are divided evenly.
8. Open the 2nd booster packs and repeat from number 3. But this time, you should give the remaining cards counter-direction. (if the 1st booster is to your left, the next booster should be to your right, and the next after that to the left again.)
9. Repeat for the 3rd packs, 4th packs, and 5th packs from step 3-7.
Note : you can take any cards from the packs, but only 1 for each time.
You can take any ruler, because it will be your advantage if you do.
Deck building:
1. After the packs are opened and all cards divided evenly to the players, each players should have around 50 cards (i'm not sure the exact number)
2. Players are given 10 minutes to build their decks, each main decks consist of 30 cards, and the magicstones deck should be maximum of 20 cards.
3. You can use your Ruler if you got 1 from the packs drafting, or if you didn't get one, you don't have to use any Ruler. (you still can get a Magicstone card each turn.)
4. You can use any Ruler if you want, but make sure you decided it before the draft started. (if you want to use TD-only Rulers, or if you want to use any Rulers, you choose among yourselves).
So at the end of Deck building session, each players will have exactly 30 cards in their Main Deck (regardless of the Elements), and at maximum of 20 cards in their Magicstone Deck.
Playoff / Pairings : (i'm not sure about this one, but this is according to how we drafted with Shishido-San before. If there any official statement about this, i will update this session).
1. The 4 players will first play with the person in front of them
2. The game last at maximum 20-25 minutes.
3. After 20-25 minutes, if the game hasn't end, there should be 1 last turn for each of the players, starting from the next players.
Example : now is turn A, which is already 20 minutes, so both A and B have another last turns. So, after A's turn which is minute-20, B still take turn, and after that, A takes the last turn.
4. If after the last turns the game still hasn't end, Check the Lifepoints, the player that have more lifepoints wins. If the lifepoints is the same, do Jan-Ken-Pon. (that's what we did before.. but maybe you can decide what to do among yourselves).
5. After the first pairing, the winner plays against another winner, and the remaining plays again.
6. Repeat step 3 and 4.
7. After pairing 2, the standing should be 1 player have 2 wins, 2 player have 1 win, and 1 player have 2 loses.
8. The standing should be the player who have 2 wins, win the draft, the player who lose to the 1st in the last pairing will be 2nd, and another player who has 1 win be the 3rd, and the people with 2 loses will be the 4th.
Example : Players are A, B, C, D
1st pairing A vs B, C vs D
A wins, and D wins.
2nd pairing A vs D, B vs C
A wins, and B wins.
So, the standing should be
1st : A
2nd : D
3rd : B
4th : C
The winners pick :
1. Take all the rares, the SRs, and the Rulers together.
2. The 1st choose first, continuing with the 2nd, and the 3rd, and the 4th and so on, the remaining cards should be taken by the players who drafted it.
Example :
Rares are 1-23
1 is taken by A
2 is taken by D
3 is taken by B
4 is taken by C
5 is taken by A again
6 is taken by D again
7 is taken by B again
8 is taken by C again, and so on till 23
all commons and uncommons should be taken by each of their respective owner.
This is our sudden Booster Draft in the airport today,
So i thought maybe i can give some of the rules and how-to to Draft the Booster packs.
I think these rules still incomplete, i will ask for more info from Shishido-San,
And if anything here is incorrect, i will fix it soon.
If you have anything, just ask me. I will gladly explain anything i know.
And lastly, I've never thought that Booster Drafting can be this fun! LOL
You guys totally have to try it soon!
Make sure to keep watch on our blog daily.
Lastly,
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Monday, September 9, 2013
JoeyJY's Card of the Week, Anime Festival Asia Force of Will Report, and many more!!
Hello again to all readers and all Force of Will Players!
Back with me again JoeyJY after quite a long time!
It's kinda hard to write something because of my lacking of time,
and of course because the upcoming BIG event of the year, that is AFA.
To those who didn't know AFA,
AFA stands for Anime Festival Asia, it's a regular event in Indonesia that started last year.
So this is our second time having AFA in Indonesia.
Currently this year's AFA is quite surprising.
It's because some of my friends, and Chris too, got selected to open a stand in it.
Which our stand, was Force of Will stand.
That is one thing.
And the other surprising thing is,
That Mr. Shishido Eiji, as we know as Force of Will's CEO was also coming to the event.
It's a honor to talk face to face with him, and of course none of me and my friend, (well some of them) that knew that Shishido-San is the CEO of Force of Will. (we just found out today)
For 3 days, (i only attended 2) Force of Will stand opened.
There, we were attracting new players, and teaching them how to play,
We sold booster boxes (they were discounted for the cheapest price since i started playing FoW.. why oh why..), Trial Decks (comes with Promo cards), and playmats.
Quite surprisingly we got to teach many newcomers.
Other than our own friends, many of them, too, bought some of the booster boxes, and trial decks.
We talked a lot too with Shishido-San about many things in Force of Will,
such as some rullings, erratas, other countries' metagames, and many more.
3 days were so long yet so fast.
Now back on the track!
And here it is,
this week's Featured Cards!
Thunder God Indra
J-Ruler : Deity
ATK / DEF : ??? / ???
<Enter> Deal 700 damage to 3 target Resonators
<Condition> Discard 1 card : Put a card named Vajra's Arrow into your hand from your Graveyard. This ability may only be used once per turn.
Vajra's Arrow
Spell : Instant
Cost : 1Fire 2Other
If you have Thunder God Indra on your Field, this card's cost is 0. Deal 600 damage to target Resonator and J-Ruler.
These cards are the preview of Booster 04 if i'm not wrong.
To see this kind of art type, maybe they are moving from the western myths more to eastern style. And i really hope so. lol
The Spell is good when you already Judgement-ed your Ruler, but since we still don't know what the J-Condition might be, i don't really sure whether this card is good or not.
Because since it's 3wills-costed, and just to inflict 600 damages (worse if the opponent still hasn't judgement yet), Flame lance/Dragon Flame is way more better.
But it's different if you already have Indra on your Field.
Next is Indra.
Dealing 700 Damages to 3 Resonators might be both a good and bad effect.
To some control and aggro decks, it might be a good effect.
But to some defensive and trickster decks, it might be a bad effect.
It can destroy mostly all costed 5 and below Fire and Darkness Resonators,
While it can't really do much anything to Wind and Water Resonators.
Well it depends on the condition though.
This Ruler quite have a match with..
Have you heard this Thor and his Hammer Mjolnir ?
If you haven't, then check it out!
It's good to have 600 damage each on your turn, and on your opponent's turn.
Don't forget that Vajra's Arrow is instant!
Well, Indra works quite well with Red Moon too.
If by anything you run into some defensive/Trickster decks, or giant decks, or Ashinia decks, or many more.
Just in case..
I think this is all for my post today.
And currently there are rumors that the Booster 4 will be slightly delayed.
Because Force of Will is currently planning on their English Language Promotion.
But don't be sad, we are all can mix both languages in one deck.
So there is no boundaries within both languages.
And because of the delay, our post might be slightly more into about the earlier cards from Booster 1 to 3.
All images and effects are taken from
Force of Will TCG Wikia
Chris with Shishido-San
Me with Shishido-San
The Judgement Days' team with Shishido-San on Anime Festival Asia Force of Will booth
Special thanks to Shishido-San with the Promo cards, the explanations about the rullings and erratas, and mostly his presence itself.
Let's meet again sometime soon! :D
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Back with me again JoeyJY after quite a long time!
It's kinda hard to write something because of my lacking of time,
and of course because the upcoming BIG event of the year, that is AFA.
To those who didn't know AFA,
AFA stands for Anime Festival Asia, it's a regular event in Indonesia that started last year.
So this is our second time having AFA in Indonesia.
Currently this year's AFA is quite surprising.
It's because some of my friends, and Chris too, got selected to open a stand in it.
Which our stand, was Force of Will stand.
That is one thing.
And the other surprising thing is,
That Mr. Shishido Eiji, as we know as Force of Will's CEO was also coming to the event.
It's a honor to talk face to face with him, and of course none of me and my friend, (well some of them) that knew that Shishido-San is the CEO of Force of Will. (we just found out today)
For 3 days, (i only attended 2) Force of Will stand opened.
There, we were attracting new players, and teaching them how to play,
We sold booster boxes (they were discounted for the cheapest price since i started playing FoW.. why oh why..), Trial Decks (comes with Promo cards), and playmats.
Quite surprisingly we got to teach many newcomers.
Other than our own friends, many of them, too, bought some of the booster boxes, and trial decks.
We talked a lot too with Shishido-San about many things in Force of Will,
such as some rullings, erratas, other countries' metagames, and many more.
3 days were so long yet so fast.
Now back on the track!
And here it is,
this week's Featured Cards!
Thunder God Indra
J-Ruler : Deity
ATK / DEF : ??? / ???
<Enter> Deal 700 damage to 3 target Resonators
<Condition> Discard 1 card : Put a card named Vajra's Arrow into your hand from your Graveyard. This ability may only be used once per turn.
Vajra's Arrow
Spell : Instant
Cost : 1Fire 2Other
If you have Thunder God Indra on your Field, this card's cost is 0. Deal 600 damage to target Resonator and J-Ruler.
These cards are the preview of Booster 04 if i'm not wrong.
To see this kind of art type, maybe they are moving from the western myths more to eastern style. And i really hope so. lol
The Spell is good when you already Judgement-ed your Ruler, but since we still don't know what the J-Condition might be, i don't really sure whether this card is good or not.
Because since it's 3wills-costed, and just to inflict 600 damages (worse if the opponent still hasn't judgement yet), Flame lance/Dragon Flame is way more better.
But it's different if you already have Indra on your Field.
Next is Indra.
Dealing 700 Damages to 3 Resonators might be both a good and bad effect.
To some control and aggro decks, it might be a good effect.
But to some defensive and trickster decks, it might be a bad effect.
It can destroy mostly all costed 5 and below Fire and Darkness Resonators,
While it can't really do much anything to Wind and Water Resonators.
Well it depends on the condition though.
This Ruler quite have a match with..
Have you heard this Thor and his Hammer Mjolnir ?
If you haven't, then check it out!
It's good to have 600 damage each on your turn, and on your opponent's turn.
Don't forget that Vajra's Arrow is instant!
Well, Indra works quite well with Red Moon too.
If by anything you run into some defensive/Trickster decks, or giant decks, or Ashinia decks, or many more.
Just in case..
I think this is all for my post today.
And currently there are rumors that the Booster 4 will be slightly delayed.
Because Force of Will is currently planning on their English Language Promotion.
But don't be sad, we are all can mix both languages in one deck.
So there is no boundaries within both languages.
And because of the delay, our post might be slightly more into about the earlier cards from Booster 1 to 3.
All images and effects are taken from
Force of Will TCG Wikia
And here's a little more of our events
Chris with Shishido-San
Me with Shishido-San
The Judgement Days' team with Shishido-San on Anime Festival Asia Force of Will booth
Special thanks to Shishido-San with the Promo cards, the explanations about the rullings and erratas, and mostly his presence itself.
Let's meet again sometime soon! :D
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Thursday, July 25, 2013
Random Post..
Last weekend,
Felix Nata brought a strange deck..
Just think..
On first turn, pay 1000 LP to turn Garmheld over (or pay 400 to get 1Darkness first if you need it),
Corpse King, Garmheld
Ruler : Skeleton
J-Condition : Pay 1000 Life Points
<Condition> Pay 400 Life Points : Produce 1Darkness. This Ability may only be used once per turn.
And you got a beater 800/1000 on your first turn. (100 from Loki's base status, and 9x100 for the cards discarded to the graveyard from Loki's <Enter> Ability)
Devil King of Antiquity, Loki
J-Ruler : Deity
ATK / DEF : 800 / 100
<Continuous> This card's DEF is added by the number of cards in your Graveyard, multiplied by 100.
<Enter> Look at the top 10 cards of your Main Deck. Choose 1, put it into your hand. Put the rest in your Graveyard.
<Condition> Remove a Resonator card in the Graveyard from the game : Deal 100 damage to all Resonators.
And you can even use your break twice..
Very nice..
And just then i thought why i haven't think of this before..
Inspired by Felix Nata's Deck
And explained by Agung Santosa.
Looks like i'm still not good enough..
LoL ok.. just so
All images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Felix Nata brought a strange deck..
Just think..
On first turn, pay 1000 LP to turn Garmheld over (or pay 400 to get 1Darkness first if you need it),
Corpse King, Garmheld
Ruler : Skeleton
J-Condition : Pay 1000 Life Points
<Condition> Pay 400 Life Points : Produce 1Darkness. This Ability may only be used once per turn.
And you got a beater 800/1000 on your first turn. (100 from Loki's base status, and 9x100 for the cards discarded to the graveyard from Loki's <Enter> Ability)
Devil King of Antiquity, Loki
J-Ruler : Deity
ATK / DEF : 800 / 100
<Continuous> This card's DEF is added by the number of cards in your Graveyard, multiplied by 100.
<Enter> Look at the top 10 cards of your Main Deck. Choose 1, put it into your hand. Put the rest in your Graveyard.
<Condition> Remove a Resonator card in the Graveyard from the game : Deal 100 damage to all Resonators.
And you can even use your break twice..
Very nice..
And just then i thought why i haven't think of this before..
Inspired by Felix Nata's Deck
And explained by Agung Santosa.
Looks like i'm still not good enough..
LoL ok.. just so
All images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Wednesday, June 19, 2013
Another Random Post
Hello to all readers and fellow FoW players!
it's me again JoeyJY
And i'll be your host today!
It's been a long time since me and Christ post a random article..
So i might post some as well..
As we can see, the 3rd booster pack is out around early of June.
The first thing i see in this pack is..
You get a heck upgrades for Fire decks.
Let's get more into it.
Firstly, this card
Crater Thorn Scorpion
Resonator
Cost : 2Fire
ATK 400/ DEF 300
<Continuous> When this Resonator is destroyed, deal 200 damage to target Resonator or Player
Can be used by replacing
Flame Beast Banmu
Resonator
Cost : 1Fire 1Other
ATK 400/ DEF 200
<Continuous> When this card is destroyed in battle, deal 200 damage to target Resonator
Why should Scorpion replace Banmu?
well in some cases :
1. you are playing Fire Direct Damage Deck, in which Scorpion effect can target Players and Resonators
2. Scorpion Effect activates just by being destroyed, not by Battle like Banmu has to.
3. The Def is higher, so you can block the ATK 200 attackers easily without losing it.
Why you SHOULDN'T replace Banmu
1. Banmu is a Beast, in which condition you play Regulus to get its haste effect
2. Banmu costs 1Fire and 1Other, unlike Scorpion that needs 2Fire, Banmu can be used in Multi Elements Deck.
3. The Def is 200, so in case you need to destroy 2 Resonators at a time, just block with it, in which the Resonator blocked by it dies because of ATK 400 banmu has, and Banmu effect activates that can deal 200 more damage to other Resonator.
Now let's Move on to next card
Dragon's Flame
Spell : Instant
Cost : 1Fire
Deal 400 damage to target Resonator or Player
Have you heard of this card?
Fire Ball
Spell : Chant
Cost : 1Fire
Deal 400 damage to target Resonator
<Break> Deal 500 damage to target Resonator
nah, me neither..
Just kidding!! lol
Why you should replace Fire Ball with Dragon's Flame?
1. Dragon's Flame is an instant spell.. enough said
2. Can inflict damage to Players
3. BADASS
Why Shouldn't you
1. Fire Ball has <Break> Effect
2. That's it
Next card!
Manticore
Resonator
Cost : 1Fire 4Other
ATK 700/ DEF 500
<Flying>
<Enter> This card may attack on the turn it was Summoned.
<Enter> This card may attack on the turn it was Summoned.
<Enter> Deal 500 damage to target Resonator.
<Break> Deal 400 damage to target Resonator or target Player
Pros :
+ 1Fire 4Other is more than enough for any Multi Colored Deck..
+ Flying, haste, can insta kill 1 DEF 500 Resonator..
+ Has <Break> effect.
+ <Break> effect can targets Players
Cons :
- Poor ATK and DEF stats
- Well i'm not really into the art.. so..
- Too high cost for Aggro deck and Red Magician instakill Deck
Next card!
Giant of Burning Destruction Surtr
Resonator
Cost : 3Fire 4Other
ATK 1800/ DEF1200
When this card is Normal Summoned, it cannot be Chased by cards with cost 4 or below.
<Continuous> This card cannot be targeted by Spells and Abilities from a card with cost 4 or below.
<Continuous> At the end of your Recover Phase, send this card to the bottom of your Main Deck, unless you pay 2Fire and 2Other
<Continuous> When this card attacks, deal 800 damage to target Resonator. If the Damage exceeds the target's DEF, deal damage to the controlling Player equal to the difference.
<Break> Add this card to your Hand.
Pros :
+ Well this is a total addition to Fire Decks!
+ Well this is a total addition to Fire Decks!
+ Can't be Interrupt easily
+ Can't be Destroyed easily
+ High ATK DEF stats
+ <Break> effect is good
+ <Continuous> effect makes him can shoot2 every turn, and also Pierce Inflict effect..
Cons :
- Too high Cost (you usually can use 3-4 cards that can inflict damage with 7Will, or summon many low costed Resonators..)
- Too high Cost (you usually can use 3-4 cards that can inflict damage with 7Will, or summon many low costed Resonators..)
- Black Sun = Back to the deck
- Only useful if you can summon it. In other words, only useful if you have 7 or more magicstones
Next and probably the last card; and also my Card of the Week!
Just read the post before this..
I'm sure i have made a good random post..
So i hoped this post can enlightened all of you
Who is using or want to use Fire Deck.
Sorry for lack of ideas, or wrong English spelling..
Or bad words, or any weird things..
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Labels:
brainstorm,
Combo,
Force of Will,
How-to,
ideas,
JoeyJY,
Random,
Tips and Tricks
Thursday, May 23, 2013
Currently..
To all fellow readers and FoW players!
it's quite surprising that we currently have around 700 pageviews!!
well Christian and I already planning some new Features and Events.
For the new Feature,
i will post it around next week,
And for the new Events,
it's still under constructions, but surely we will come to some point of agreement by the time we have 2500-3000 pageviews!
We will always keep you updated,
And you should visit us daily.
That is all for today,
Make sure you read Chris' CotW
And keep an eye for the upcoming posts!
Lastly,
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
it's quite surprising that we currently have around 700 pageviews!!
well Christian and I already planning some new Features and Events.
For the new Feature,
i will post it around next week,
And for the new Events,
it's still under constructions, but surely we will come to some point of agreement by the time we have 2500-3000 pageviews!
We will always keep you updated,
And you should visit us daily.
That is all for today,
Make sure you read Chris' CotW
And keep an eye for the upcoming posts!
Lastly,
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Friday, May 3, 2013
Okay, First Thing First
Hello to all FOW players, (or i don't know what should i call them) from all around the world!
I am JoeyJY
I am currently the webmaster,
And an author of this blog.
If you see, on the right side here ----->
there are 2 Authors.
That is me, and the other one.
He should do the introduction later.
We are BOTH quite critical about some TCGs
and yes, we played so many TCG.
Starting from Yu-Gi-Oh!, Cardfight! Vanguard, Weiss Schwarz, Magic The Gathering, World of Warcraft, CHAOS, VS, and of course, Force of Will.
We are both from Indonesia, and we have written some posts too, in our previous Yu-Gi-Oh! Blog.
And let's start this very first post of Judgement Day blog with my Intro
As we know that Force of Will (or FoW to be short)
is a very very VERY and yes, VERY WIDE TCG. not as *origin of the players*,
but the gameplay, gamestyle, the cardtype, the ruler, and many other.
we can play it in many many ways, in many style we want it to be.
FoW is..
Very deep. the depth of the skill, and combo making is highly possible between different colors.
As to those who still don't know the gameplay, it's simple.
the game starts with 4000 lifepoints per player.
how do we lose?
-the lifepoints become 0, OR you can't draw card from your deck, on your draw phase.
how do we reduce lifepoints/make opponent can't draw anymore?
-this is actually up to your tactics, whether to slice the opponents, or nuke them with spells, or you can just mill-ed them to death. yeah there is actually some deck recipes for these builds
there are very unique game systems here in FoW, in my opinion, and those are :
1. Ruler/JRuler/Judgement method
2. Magicstone deck
3. Life Breaks
1. Ruler/JRuler/Judgement method : a card that differs from any other cards in your main deck. A card that lead your whole army in your deck into wars, and the one that casts spell from your deck. this can be called as a Ruler, or simply like a Commander of your deck.
Every Rulers has their own effects. And it doesn't stop on only that. They can do Judgement.
Judgement is a process that changing your Ruler into J-Ruler.
And of course, J-Rulers have their own effects too.
2. Magistone deck : confuse playing some games that require you to put mana cards from your hand? mana screw because you're playing many colors?
well the chances are lessen here, in FoW, Magicstone (will producers) has its own deck.
Outside of the main deck, Magicstone deck consists of MAXIMUM of 20 manastone, in any colors.
How you produce Magicstone from Magicstone deck?
- In FoW, there is this system, that you can always do to produce Magicstone.
Simply by resting your Ruler/J-Ruler, after the Recovery State. If you do this, put the top of your magicstone deck, into the magicstone area on the field. Simple right?
3. Life Breaks : Each games in FoW start with 4 Lifebreaks.
Why 4 lifebreaks?
- It is because when you start the game, you start with 4000 lifepoints. and Life Breaks can be activated, when you have lifepoints that is dividable by 1000, OR LOWER.
example : with 4000 lifepoints, you can lifebreak 1, with 3000 lifepoints or lower, you can break another, with 2000 lifepoints or lower, you can break another again, and with 1000 lifepoints or lower, you can break again.
How do we play lifebreaks?
- Simply by checking from the very top Lifebreaks, and see if the card has *Break Effect* written in it, if it does, the *Break Effect* resolves, if it doesn't, the card goes to the graveyard.
How many is the maximum Lifebreaks?
- the maximum lifebreaks is 4, and it doesn't mean you can only have maximum 4000life. the life has no maxium.
I think this is enough for the introduction, any question or some ideas can be commented here, and i'll try to contact any of you who needs it.
Judgement Day, hosted by JoeyJY
Let's do the Judgement!
I am JoeyJY
I am currently the webmaster,
And an author of this blog.
If you see, on the right side here ----->
there are 2 Authors.
That is me, and the other one.
He should do the introduction later.
We are BOTH quite critical about some TCGs
and yes, we played so many TCG.
Starting from Yu-Gi-Oh!, Cardfight! Vanguard, Weiss Schwarz, Magic The Gathering, World of Warcraft, CHAOS, VS, and of course, Force of Will.
We are both from Indonesia, and we have written some posts too, in our previous Yu-Gi-Oh! Blog.
And let's start this very first post of Judgement Day blog with my Intro
As we know that Force of Will (or FoW to be short)
is a very very VERY and yes, VERY WIDE TCG. not as *origin of the players*,
but the gameplay, gamestyle, the cardtype, the ruler, and many other.
we can play it in many many ways, in many style we want it to be.
FoW is..
Very deep. the depth of the skill, and combo making is highly possible between different colors.
As to those who still don't know the gameplay, it's simple.
the game starts with 4000 lifepoints per player.
how do we lose?
-the lifepoints become 0, OR you can't draw card from your deck, on your draw phase.
how do we reduce lifepoints/make opponent can't draw anymore?
-this is actually up to your tactics, whether to slice the opponents, or nuke them with spells, or you can just mill-ed them to death. yeah there is actually some deck recipes for these builds
there are very unique game systems here in FoW, in my opinion, and those are :
1. Ruler/JRuler/Judgement method
2. Magicstone deck
3. Life Breaks
1. Ruler/JRuler/Judgement method : a card that differs from any other cards in your main deck. A card that lead your whole army in your deck into wars, and the one that casts spell from your deck. this can be called as a Ruler, or simply like a Commander of your deck.
Every Rulers has their own effects. And it doesn't stop on only that. They can do Judgement.
Judgement is a process that changing your Ruler into J-Ruler.
And of course, J-Rulers have their own effects too.
2. Magistone deck : confuse playing some games that require you to put mana cards from your hand? mana screw because you're playing many colors?
well the chances are lessen here, in FoW, Magicstone (will producers) has its own deck.
Outside of the main deck, Magicstone deck consists of MAXIMUM of 20 manastone, in any colors.
How you produce Magicstone from Magicstone deck?
- In FoW, there is this system, that you can always do to produce Magicstone.
Simply by resting your Ruler/J-Ruler, after the Recovery State. If you do this, put the top of your magicstone deck, into the magicstone area on the field. Simple right?
3. Life Breaks : Each games in FoW start with 4 Lifebreaks.
Why 4 lifebreaks?
- It is because when you start the game, you start with 4000 lifepoints. and Life Breaks can be activated, when you have lifepoints that is dividable by 1000, OR LOWER.
example : with 4000 lifepoints, you can lifebreak 1, with 3000 lifepoints or lower, you can break another, with 2000 lifepoints or lower, you can break another again, and with 1000 lifepoints or lower, you can break again.
How do we play lifebreaks?
- Simply by checking from the very top Lifebreaks, and see if the card has *Break Effect* written in it, if it does, the *Break Effect* resolves, if it doesn't, the card goes to the graveyard.
How many is the maximum Lifebreaks?
- the maximum lifebreaks is 4, and it doesn't mean you can only have maximum 4000life. the life has no maxium.
I think this is enough for the introduction, any question or some ideas can be commented here, and i'll try to contact any of you who needs it.
Judgement Day, hosted by JoeyJY
Let's do the Judgement!
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