Hello to all FOW players, (or i don't know what should i call them) from all around the world!
I am JoeyJY
I am currently the webmaster,
And an author of this blog.
If you see, on the right side here ----->
there are 2 Authors.
That is me, and the other one.
He should do the introduction later.
We are BOTH quite critical about some TCGs
and yes, we played so many TCG.
Starting from Yu-Gi-Oh!, Cardfight! Vanguard, Weiss Schwarz, Magic The Gathering, World of Warcraft, CHAOS, VS, and of course, Force of Will.
We are both from Indonesia, and we have written some posts too, in our previous Yu-Gi-Oh! Blog.
And let's start this very first post of Judgement Day blog with my Intro
As we know that Force of Will (or FoW to be short)
is a very very VERY and yes, VERY WIDE TCG. not as *origin of the players*,
but the gameplay, gamestyle, the cardtype, the ruler, and many other.
we can play it in many many ways, in many style we want it to be.
FoW is..
Very deep. the depth of the skill, and combo making is highly possible between different colors.
As to those who still don't know the gameplay, it's simple.
the game starts with 4000 lifepoints per player.
how do we lose?
-the lifepoints become 0, OR you can't draw card from your deck, on your draw phase.
how do we reduce lifepoints/make opponent can't draw anymore?
-this is actually up to your tactics, whether to slice the opponents, or nuke them with spells, or you can just mill-ed them to death. yeah there is actually some deck recipes for these builds
there are very unique game systems here in FoW, in my opinion, and those are :
1. Ruler/JRuler/Judgement method
2. Magicstone deck
3. Life Breaks
1. Ruler/JRuler/Judgement method : a card that differs from any other cards in your main deck. A card that lead your whole army in your deck into wars, and the one that casts spell from your deck. this can be called as a Ruler, or simply like a Commander of your deck.
Every Rulers has their own effects. And it doesn't stop on only that. They can do Judgement.
Judgement is a process that changing your Ruler into J-Ruler.
And of course, J-Rulers have their own effects too.
2. Magistone deck : confuse playing some games that require you to put mana cards from your hand? mana screw because you're playing many colors?
well the chances are lessen here, in FoW, Magicstone (will producers) has its own deck.
Outside of the main deck, Magicstone deck consists of MAXIMUM of 20 manastone, in any colors.
How you produce Magicstone from Magicstone deck?
- In FoW, there is this system, that you can always do to produce Magicstone.
Simply by resting your Ruler/J-Ruler, after the Recovery State. If you do this, put the top of your magicstone deck, into the magicstone area on the field. Simple right?
3. Life Breaks : Each games in FoW start with 4 Lifebreaks.
Why 4 lifebreaks?
- It is because when you start the game, you start with 4000 lifepoints. and Life Breaks can be activated, when you have lifepoints that is dividable by 1000, OR LOWER.
example : with 4000 lifepoints, you can lifebreak 1, with 3000 lifepoints or lower, you can break another, with 2000 lifepoints or lower, you can break another again, and with 1000 lifepoints or lower, you can break again.
How do we play lifebreaks?
- Simply by checking from the very top Lifebreaks, and see if the card has *Break Effect* written in it, if it does, the *Break Effect* resolves, if it doesn't, the card goes to the graveyard.
How many is the maximum Lifebreaks?
- the maximum lifebreaks is 4, and it doesn't mean you can only have maximum 4000life. the life has no maxium.
I think this is enough for the introduction, any question or some ideas can be commented here, and i'll try to contact any of you who needs it.
Judgement Day, hosted by JoeyJY
Let's do the Judgement!
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