Hello to all readers and fellow FoW players!
It's me again JoeyJY
And today i'm going to bring you my featured card and some of combos i have thought about lately :D
Let's take a look at the featured card first!
It's this card
Demonic Spear, Gáe Bulg
Addition : Resonator
Cost : 2Darkness 2Other
<Continuous> Resonator that is subject to this Addition cannot attack an opponent Player.
<Continuous> Resonator that is subject to this Addition Recovers at the end of the Battle Phase that it participated in attack.
<Continuous> At the end of Battle Phase, destroy target Resonator that battled with the Resonator that is subject to this Addition.
Pros :
+ Resonator subjected to this Addition Recovers at the end of the Battle Phase that is participated in attack, which means for every time the Resonator attacks another Resonator, he Recovers again. Which is possible to wipe all the opponent's resonators.
+ 3rd effect is good too. In case you are hitting Treemen
+ Price should be cheap, and the combo i would like to show you is, too.
Cons :
- If not combo-ed, it's almost useless for a 4Will costed Addition
- Not all deck use addition
- Resonator subjected with this card cannot attack opponent player
Now let's see here.
Mostly people who see this, always thinking about the combo card which is Hero In His Own Land, Cú Chulainn to make the full potential of it.
But i think no.
It's good to use Chulainn, but i got someway better of it. (or maybe you guys get something even better than i do)
now let's see this card here
Heavy Cavalry
Resonator : Knight
Cost : 1Light 2Other
<Enter> Choose 1 Addition : Resonator card from your Hand, and addition that card to this Resonator without paying its cost.
Have you seen the connection between this two?
Yes! If you use Chulainn, you can play it on turn 3-5.
But with this card, you can play it on your 2nd turn.
How do we do that?
Now let's take a look at the next card.
Historic Ruin Investigation Team
Spell : Chant
Cost : 1Other 1Light
Search your deck for an Addition : Resonator card, and put it into your Hand. Shuffle your Main Deck.
<Break> Search your Graveyard for an Addition : Resonator card, and put it into your Hand.
Just to remind you, this card is just a gimmick. Only to make sure that Gaebulg can get into your hand on your first turn.
Now how to get those sweet cards on the field only in 2 or 3 turns?
I got more options for you.
Firstly, of course the almighty Ruler in the whole Underworld
Corpse King, Garmheld
Ruler : Skeleton
Attribute : Darkness
J-Condition : Pay 1000 Life Points
<Condition> Pay 400 Life Points : Produce 1Darkness. This Ability may only be used once per turn.
*Sigh just how many does He appeared on this blog already!?*
Next!!
With this, the combos are finished.
Now let me show you the scenario.
In your Magicstone Deck is all 20 Light Magicstone.
Opening hands should be at least Historic Ruin Investigation Team or Gaebulg, and Heavy Cavalry.
1. 1st turn : Got 1 Light Magicstone. Pay 400 Life Points to produce 1Darkness, play Historic Ruin Investigation Team, or if you already got the Gaebulg, play another cards like Search of the Holy Site or whatever. If you play Historic Ruin, search for Gaebulg.
2. 2nd turn : Another Light Magicstone. Pay 400 Life Points to produce 1Darkness, play Heavy Cavalry, Addition him the Gaebulg, or any other addition you want.
3. 3rd turn : Watch your Heavy Cavalry killed by some Fire or Darkness Spells. LoL
Again, this is just an idea,
Wouldn't it good if you got some hitting machine in 2nd/3rd turn?
Well it is for me :P
And another thing if you can't afford Garmheld, nor someone sell Garmheld in your place,
There is this cheaper card.
White Magician
Ruler : Magician
Attribute : Light
J-Condition : Pay 3Light
<Continuous> Your Spell : Chant and Spell : Instant cards costs 1Other less to play.
The scenarios are the same, it's just you can't summon Heavy Cavalry in 2nd turn.
And this combos can be used not just for Gaebulg,
You can choose any other Additions that you like.
It's just because Gaebulg is my CotW, so that i should make a combo of it.
I think some of you have better ideas already.
And if you do, or you want something to be presented here,
Don't mind to ask me to do so :D
I leave the rest up to all the readers and fellow FoW player's creativity on putting these cards on your decks!
This is all for my CotW this week!
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
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