Friday, September 27, 2013

Christ Card of the Week 27/09/2013


Hello Readers,it's me again Christian with a new Support for Elf Deck
So without Delay Here it is~


Elven Dancer





For the Abilities
<Continuous> This card cannot be target of attacks
<Continuous>[Elf] cards you play have no free cost


The Pros:
+ This card can be used to discount [Elf] cards
+ Can't be attacked so it's like 70% guarantee to be on the field

The Cons
- Can Be Destroy or Spells that deals damage(ex: Flame Lance)
- 3 Wind Will Cost so bassically only Wind deck will use it or should i say Elf Deck


1st of all i think i need to explain what is the meaning of Free Cost is, so Bassically in Force of Will there is 2 will Cost 1st one is Attribute Cost and the 2nd one is Free Cost, Attribute Cost is the Coloured Cost on the Cards and meanwhile the Free Cost is the Colorless Cost



Here is Thor as Example have 2 Light Attribute Will Cost and 3 Colorless Free Will Cost.
And back to the Card of The Week, i think Elven Dancer Have a Potential at Elf Oriented Deck
u can summon Alberich with a Discount,and many more Elf Resonators, and i hope can Buff Elf Oriented Deck to be more faster than before..


All images and ability are taken from

Force of Will TCG Wikia

Lastly Thx For Reading this blog,and i hope u guys keep follow and support us..
Christian
Sign Out~
^^~


Thursday, September 26, 2013

26/09/13 JoeyJY's Card of the Week!!

Hello to all readers and fellow FoW players!
It's me again JoeyJY
And today i'm going to bring you my featured card and some of combos i have thought about lately :D

Let's take a look at the featured card first!

It's this card





















Demonic Spear, Gáe Bulg

Addition : Resonator
Cost : 2Darkness 2Other

<Continuous> Resonator that is subject to this Addition cannot attack an opponent Player.

<Continuous> Resonator that is subject to this Addition Recovers at the end of the Battle Phase that it participated in attack.

<Continuous> At the end of Battle Phase, destroy target Resonator that battled with the Resonator that is subject to this Addition.

Pros :
+ Resonator subjected to this Addition Recovers at the end of the Battle Phase that is participated in attack, which means for every time the Resonator attacks another Resonator, he Recovers again. Which is possible to wipe all the opponent's resonators.
+ 3rd effect is good too. In case you are hitting Treemen
+ Price should be cheap, and the combo i would like to show you is, too.

Cons :
- If not combo-ed, it's almost useless for a 4Will costed Addition
- Not all deck use addition
- Resonator subjected with this card cannot attack opponent player

Now let's see here.
Mostly people who see this, always thinking about the combo card which is Hero In His Own Land, Cú Chulainn to make the full potential of it.
But i think no.
It's good to use Chulainn, but i got someway better of it. (or maybe you guys get something even better than i do)

now let's see this card here





















Heavy Cavalry

Resonator : Knight
Cost : 1Light 2Other

<Enter> Choose 1 Addition : Resonator card from your Hand, and addition that card to this Resonator without paying its cost.


Have you seen the connection between this two?
Yes! If you use Chulainn, you can play it on turn 3-5.
But with this card, you can play it on your 2nd turn.

How do we do that?
Now let's take a look at the next card.





















Historic Ruin Investigation Team
Spell : Chant
Cost : 1Other 1Light

Search your deck for an Addition : Resonator card, and put it into your Hand. Shuffle your Main Deck.

<Break> Search your Graveyard for an Addition : Resonator card, and put it into your Hand.

Just to remind you, this card is just a gimmick. Only to make sure that Gaebulg can get into your hand on your first turn.

Now how to get those sweet cards on the field only in 2 or 3 turns?

I got more options for you.

Firstly, of course the almighty Ruler in the whole Underworld






















Corpse King, Garmheld
Ruler : Skeleton
Attribute : Darkness
J-Condition : Pay 1000 Life Points

<Condition> Pay 400 Life Points : Produce 1Darkness. This Ability may only be used once per turn.


*Sigh just how many does He appeared on this blog already!?*

Next!!
With this, the combos are finished.
Now let me show you the scenario.

In your Magicstone Deck is all 20 Light Magicstone.
Opening hands should be at least Historic Ruin Investigation Team or Gaebulg, and Heavy Cavalry.

1. 1st turn : Got 1 Light Magicstone. Pay 400 Life Points to produce 1Darkness, play Historic Ruin Investigation Team, or if you already got the Gaebulg, play another cards like Search of the Holy Site or whatever. If you play Historic Ruin, search for Gaebulg.

2. 2nd turn : Another Light Magicstone. Pay 400 Life Points to produce 1Darkness, play Heavy Cavalry, Addition him the Gaebulg, or any other addition you want.

3. 3rd turn : Watch your Heavy Cavalry killed by some Fire or Darkness Spells. LoL

Again, this is just an idea,
Wouldn't it good if you got some hitting machine in 2nd/3rd turn?
Well it is for me :P

And another thing if you can't afford Garmheld, nor someone sell Garmheld in your place,
There is this cheaper card.





















White Magician
Ruler : Magician
Attribute : Light
J-Condition : Pay 3Light

<Continuous> Your Spell : Chant and Spell : Instant cards costs 1Other less to play.

The scenarios are the same, it's just you can't summon Heavy Cavalry in 2nd turn.

And this combos can be used not just for Gaebulg,
You can choose any other Additions that you like.
It's just because Gaebulg is my CotW, so that i should make a combo of it.

I think some of you have better ideas already.
And if you do, or you want something to be presented here,
Don't mind to ask me to do so :D

I leave the rest up to all the readers and fellow FoW player's creativity on putting these cards on your decks!

This is all for my CotW this week!
Make sure to keep watch on our blog daily.
Lastly,

all images and abilities are taken from
Force of Will TCG Wikia

Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!

Thursday, September 19, 2013

Christ Card of the Week 20/09/2013

Hello Readers, it's me Again Christian with a whole new Card of the Week
so without delay i present you~

Water God of Truth,Apsu






















For the Abilities

<Flying>
<Condition>0 Other : Look at the top card of your main deck. Put that card at the top of bottom of your main deck. This ability can only be used once per turn.
<Break> You may choose a card in your hand, then place that card face down at the bottom of your life break area.


The Pros:
+ Free Ability Cost,can be used twice(at your Opponent End Turn and when Before your Draw Phase :D)
+ Can Manipulate Your Break if the <Break> Abilities Occur which is works well with Mill Type Deck.
+ Flying Abilities make him can block Flying Resonator

The Cons
- Easily get Shot with only 200/200 stat
- Usually Not gonna attack because u don't want him to die
- The Will Cost is 2 Water which makes it hard to splash to Multi Elements Deck


Now,As you Can see the 2nd Pros, this card <Break> Abilities is Very Good if it used at the right time and with the right cards like Peace Negotiations or Labyrinth Harleyquinn but even with the 3rd Cons this card can have a devastating abilities in Multi Elements Decks if you put THIS card into break : D
But Again it's up to you guys how to used apsu~


All images and ability are taken from

Force of Will TCG Wikia

Lastly Thx For Reading this blog,and i hope u guys keep follow and support us..
Christian
Sign Out~
^^~


JoeyJY's 19/09/13 Card of the Week!!

Hello to all readers and fellow FoW players!
It's me again JoeyJY
And today i'm going to bring you my featured card of the week!

This week's Featured Card of my selection is this card.
Let's take a look at it























Guardian of the Royal Tomb, Sphinx
Resonator : Divine Beast
Cost : 2Light 3Other
ATK / DEF : 0 / 1500

<Continuous> At the end of the Battle Phase that this card blocked, you gain 300 Life Points.

<Break> All damage dealt until the end of the turn is 0.

pros :
+ Can gain free Life Points each turn (unless the opponent doesn't attack)
+ A good blocker for 1500 DEF, since there aren't many cards that can destroy this easily, especially Fire cards, they have to use Until Death Do Us Apart, or Light card that is Retirement Order, etc.
+ <Break> Effect is quite usable in Water Deck that uses Orpheus.

cons :
- It doesn't have reliable ATK.
- If the opponent can handle Resonators easily, well you just wasted 5Will Resonator for nothing.
e.g Morrigan, Enforcer of Sorrow, many other Darkness cards, or Water cards that bounce it back to hand/deck.
- Bad against Fire-Burn decks, or Water-Mill decks.

I leave the rest up to all the readers and fellow FoW player's creativity on putting this card on your decks!

This is all for my CotW this week!
Make sure to keep watch on our blog daily.
Lastly,

all images and abilities are taken from
Force of Will TCG Wikia

Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!

Sunday, September 15, 2013

1st Draft Tournament Report~

Hello Guys it's me Again Christian with a new tournament report, now as we all know Force of Will can be Drafted.. so at Sunday 15/09/2013 we try a Force of Will Tournament with draft Format and there's six people join the tournament there is Hendry, Kristo,Mika,Willy,Daniel and Me so We'll see what i'm drafting

So Basically i build 3 elements with 5 Booster been Drafted Light,Water, and Fire (Team America !!)..
Notable card is like
1 Search of the Holy Site
1 Knight of Travels
1 Asakuna's Suicide Soldier
1 Deep Crimson Marquis,Belial
2 Mermaid Apprentice
2 Mermaid of Heir Wisdom
2 Wash Away 
1 Antorite
etc

And the Pairing Begins

1st Round :Willy using Fire Water Mill Oriented(Lose)

So at Early game i can give pressure on willy till his lifepoint drop to 1500, and then willy have Acidic Slime on the Field,when i Drop his life point under 1000 Suddenly he open Labirinth Harleyquinn from the break and mill my deck till i only have 1 left and he can survive my attack that turn and Acidic Slime Mill my deck causing me Lost Deck Out.. T_T

2nd Round: Daniel using Light Darkness Gain Life Oriented(Win)
At early turns nothing happens it's was like i hit with my low cost resonators and Daniel keeps Gain Life till he have 3200 Life point but and then Daniel made a miss play to rest his J-Ruler to produce magic stone and left it with 2 resonator who can block, but he forgot my J- Ruler Enter Effect which is Bounce his Resonator and Kill his J-Ruler and Half his life point and kinda gain control game from there..

3rd Round: Mika using Fire Light Aggro(Win)
I got 2nd Turn and when Mika end his turn i response with break and Saber Tiger Comes out and can attack on my Turn and so until end of game that saber tiger deals final damage (Mini Azazel at draft :p)

and the Last Result is 3rd Place..
oh well that's kinda good too..
and my Opinion about Draft Tournament is really" fun,test your deckbuilding skills and makes u know a lot better about under used cards : D


Lastly Thx For Reading this blog,and i hope u guys keep follow and support us..
Christian
Sign Out~
^^~


Thursday, September 12, 2013

AFA Report and Chris's Card of the Week !!

So a few days ago JoeyJY have tell you about AFA and just as he said i got selected to became a new tutor for a new player we try to attract at AFA the sad news is i have sore throat since 2nd day of AFA because of that i can't teach well.. but luckily i have many friends to help me, and then because of AFA i have a chance to meet Eiji Shishido-san (it's an honor to me to met him.) We Discuss about a lot of things such as the Meta-Gaming Difference here and japan,about rulings 3 Days sure flies fast at AFA, and i got my Rahab Signed by Shishido-san ^^~ and i also glad with the response that is given by new players i totally hope they can develop their own community and if we success maybe we can get ourself a National Tournament next year?(i hope so)..

and that's my Report
So we back in business
now For Card of the Week is

Knight of Travels






















For the Abilities

<Condition>{Rest}:Only Can be used at Opponent Battle Phase, Rest Target Resonator

The Pros:
+ Can Rest Opponent Resonator with High Attack so can't attack
+ Easily Summoned with only 2 will cost

The Cons
-  Can be Attacked because it's ability can only be used at opponent battle phase
-  kinda useless in front of resonator without summoning sickness


Now,maybe you guys kinda confused why i choose this card as Card of the Week, but i see a potential at this card because as JoeyJY said at before, Force of Will can be used to Drafting and in my opinion at Draft, Resonator hold Important part so with Knight of Travels you can disable one of your opponent Resonator and delay their attack and can be a good battle tactics if used well, but i'm not saying this card is bad besides Draft because it can rest Flying Resonators and make us can attack that resonator next turn..
But once again this card is up to you guys to use~


All images and ability are taken from

Force of Will TCG Wikia

Lastly Thx For Reading this blog,and i hope u guys keep follow and support us..
Christian
Sign Out~
^^~





Tuesday, September 10, 2013

Force of Will : Booster Draft, How to and Tips

Hello again to all readers and fellow FoW players!
It's quite some big news that FoW boosters can be drafted too! (if you haven't heard about it yet)

So i wasn't there, when Shishido-San explained about the Booster Draft in the Anime Festival Asia event,
But today, when we were waiting for Shishido-San's departure, we suddenly had the Booster Draft.

So, the things you should note :

1. Have a minimum of 4 players. More people dividable by 4 is better. But i think 4 is enough.
2. Prepare 20 Booster Packs (for 4 players). Each player holds 5 Booster Packs. Any Wave is fine, you can choose among yourselves. (we did with 3 Wave 1 Booster packs and 2 Wave 2 booster packs for each player)
3. Get around 10-15 of each Element of Magicstones
4. Sleeves (not necessary)

How to play :

Dividing the cards:
1. Divide the boosters evenly.
2. After all players got their boosters, every players open the 1st booster packs.
3. Put the magicstones together
4. Take 1 card from the pack, and make sure noone looks at your booster packs/ or the cards you chose.
5. Give it to the person next to you (to your left/right you can decide by yourselves).
6. Take again 1 card from the pack, and give it to the person next to you by the direction you decided.
7. Repeat number 6 until all cards are divided evenly.
8. Open the 2nd booster packs and repeat from number 3. But this time, you should give the remaining cards counter-direction. (if the 1st booster is to your left, the next booster should be to your right, and the next after that to the left again.)
9. Repeat for the 3rd packs, 4th packs, and 5th packs from step 3-7.

Note : you can take any cards from the packs, but only 1 for each time.
You can take any ruler, because it will be your advantage if you do.

Deck building:
1. After the packs are opened and all cards divided evenly to the players, each players should have around 50 cards (i'm not sure the exact number)
2. Players are given 10 minutes to build their decks, each main decks consist of 30 cards, and the magicstones deck should be maximum of 20 cards.
3. You can use your Ruler if you got 1 from the packs drafting, or if you didn't get one, you don't have to use any Ruler. (you still can get a Magicstone card each turn.)
4. You can use any Ruler if you want, but make sure you decided it before the draft started. (if you want to use TD-only Rulers, or if you want to use any Rulers, you choose among yourselves).

So at the end of Deck building session, each players will have exactly 30 cards in their Main Deck (regardless of the Elements), and at maximum of 20 cards in their Magicstone Deck.

Playoff / Pairings : (i'm not sure about this one, but this is according to how we drafted with Shishido-San before. If there any official statement about this, i will update this session).
1. The 4 players will first play with the person in front of them
2. The game last at maximum 20-25 minutes.
3. After 20-25 minutes, if the game hasn't end, there should be 1 last turn for each of the players, starting from the next players.
Example : now is turn A, which is already 20 minutes, so both A and B have another last turns. So, after A's turn which is minute-20, B still take turn, and after that, A takes the last turn.
4. If after the last turns the game still hasn't end, Check the Lifepoints, the player that have more lifepoints wins. If the lifepoints is the same, do Jan-Ken-Pon. (that's what we did before.. but maybe you can decide what to do among yourselves).
5. After the first pairing, the winner plays against another winner, and the remaining plays again.
6. Repeat step 3 and 4.
7. After pairing 2, the standing should be 1 player have 2 wins, 2 player have 1 win, and 1 player have 2 loses.
8. The standing should be the player who have 2 wins, win the draft, the player who lose to the 1st in the last pairing will be 2nd, and another player who has 1 win be the 3rd, and the people with 2 loses will be the 4th.

Example : Players are A, B, C, D
1st pairing A vs B, C vs D
A wins, and D wins.
2nd pairing A vs D, B vs C
A wins, and B wins.

So, the standing should be
1st : A
2nd : D
3rd : B
4th : C

The winners pick :
1. Take all the rares, the SRs, and the Rulers together.
2. The 1st choose first, continuing with the 2nd, and the 3rd, and the 4th and so on, the remaining cards should be taken by the players who drafted it.

Example :
Rares are 1-23

1 is taken by A
2 is taken by D
3 is taken by B
4 is taken by C
5 is taken by A again
6 is taken by D again
7 is taken by B again
8 is taken by C again, and so on till 23

all commons and uncommons should be taken by each of their respective owner.

This is our sudden Booster Draft in the airport today,
So i thought maybe i can give some of the rules and how-to to Draft the Booster packs.
I think these rules still incomplete, i will ask for more info from Shishido-San,
And if anything here is incorrect, i will fix it soon.

If you have anything, just ask me. I will gladly explain anything i know.
And lastly, I've never thought that Booster Drafting can be this fun! LOL
You guys totally have to try it soon!

Make sure to keep watch on our blog daily.
Lastly,

Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!

Monday, September 9, 2013

JoeyJY's Card of the Week, Anime Festival Asia Force of Will Report, and many more!!

Hello again to all readers and all Force of Will Players!
Back with me again JoeyJY after quite a long time!
It's kinda hard to write something because of my lacking of time,
and of course because the upcoming BIG event of the year, that is AFA.

To those who didn't know AFA,
AFA stands for Anime Festival Asia, it's a regular event in Indonesia that started last year.
So this is our second time having AFA in Indonesia.

Currently this year's AFA is quite surprising.
It's because some of my friends, and Chris too, got selected to open a stand in it.
Which our stand, was Force of Will stand.

That is one thing.
And the other surprising thing is,
That Mr. Shishido Eiji, as we know as Force of Will's CEO was also coming to the event.
It's a honor to talk face to face with him, and of course none of me and my friend, (well some of them) that knew that Shishido-San is the CEO of Force of Will. (we just found out today)

For 3 days, (i only attended 2) Force of Will stand opened.
There, we were attracting new players, and teaching them how to play,
We sold booster boxes (they were discounted for the cheapest price since i started playing FoW.. why oh why..), Trial Decks (comes with Promo cards), and playmats.

Quite surprisingly we got to teach many newcomers.
Other than our own friends, many of them, too, bought some of the booster boxes, and trial decks.

We talked a lot too with Shishido-San about many things in Force of Will,
such as some rullings, erratas, other countries' metagames, and many more.
3 days were so long yet so fast.

Now back on the track!
And here it is,
this week's Featured Cards!






















Thunder God Indra
J-Ruler : Deity
ATK / DEF : ??? / ???

<Enter> Deal 700 damage to 3 target Resonators
<Condition> Discard 1 card : Put a card named Vajra's Arrow into your hand from your Graveyard. This ability may only be used once  per turn.























Vajra's Arrow
Spell : Instant
Cost : 1Fire 2Other

If you have Thunder God Indra on your Field, this card's cost is 0. Deal 600 damage to target Resonator and J-Ruler.

These cards are the preview of Booster 04 if i'm not wrong.
To see this kind of art type, maybe they are moving from the western myths more to eastern style. And i really hope so. lol

The Spell is good when you already Judgement-ed your Ruler, but since we still don't know what the J-Condition might be, i don't really sure whether this card is good or not.
Because since it's 3wills-costed, and just to inflict 600 damages (worse if the opponent still hasn't judgement yet), Flame lance/Dragon Flame is way more better.

But it's different if you already have Indra on your Field.

Next is Indra.
Dealing 700 Damages to 3 Resonators might be both a good and bad effect.
To some control and aggro decks, it might be a good effect.
But to some defensive and trickster decks, it might be a bad effect.

It can destroy mostly all costed 5 and below Fire and Darkness Resonators,
While it can't really do much anything to Wind and Water Resonators.
Well it depends on the condition though.

This Ruler quite have a match with..
Have you heard this Thor and his Hammer Mjolnir ?
If you haven't, then check it out!

It's good to have 600 damage each on your turn, and on your opponent's turn.
Don't forget that Vajra's Arrow is instant!

Well, Indra works quite well with Red Moon too.
If by anything you run into some defensive/Trickster decks, or giant decks, or Ashinia decks, or many more.
Just in case..

I think this is all for my post today.
And currently there are rumors that the Booster 4 will be slightly delayed.
Because Force of Will is currently planning on their English Language Promotion.
But don't be sad, we are all can mix both languages in one deck.
So there is no boundaries within both languages.
And because of the delay, our post might be slightly more into about the earlier cards from Booster 1 to 3.

All images and effects are taken from
Force of Will TCG Wikia

And here's a little more of our events 







































Chris with Shishido-San








































Me with Shishido-San






















The Judgement Days' team with Shishido-San on Anime Festival Asia Force of Will booth
Special thanks to Shishido-San with the Promo cards, the explanations about the rullings and erratas, and mostly his presence itself.
Let's meet again sometime soon! :D

Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!

Tuesday, September 3, 2013

I'm Back !!!

Hello Guys it's me Christian it's been so long since my last post...
i can't cannot write post because i'm at Surabaya from late july till yesterday..
living without computer is so tough... >.<

so for now i gonna disscuss a new Promo Card

Elven Swordsman





For the Abilities

<Continuous> When this card declares its attack, draw a card
<Break> Add this card to hand


The Pros:
+ A whole new Drawing Engine for Elf Oriented Deck
+ Just declare attack then u get free draw (who doesn't love draws? :p)

The Cons
-  Elf Oriented Deck tend to be slow deck.
-  Without Elf Supports this card is easy to kill with 400 def


So with this card Elf Oriented deck have another buff, a hitter and also drawing engine resonator, many possibilities we can access with this card, but still the use of this card is depends in how you guys utilize it..

All images and ability are taken from

Force of Will TCG Wikia

Lastly Thx For Reading this blog,and i hope u guys keep follow and support us..
Christian
Sign Out~
^^~