Hello to all readers and fellow FoW players!
It's me again JoeyJY
And today i'm going to write 28/07/13 Weekly Tournament Report!!
Swiss, 1 Game, 3 Pairings
28/07/13 Weekly Tournament Report Standings :
1. Agung Santosa - Fire Darkness Loki Deck
2. Adi Mulyadi - Fire Light Rush Deck
3. Felix Nata - Mono Fire Rush Deck
4. Edbert Suryadi - Mono Wind Elf Deck
- Grifaldy Hogantara - Mono Fire Rush Deck
- Adam Effendy - Trial Deck Fire
- Kenny Thesman - Chronos Mill Deck
- Andi - Odin Ragnarok Deck
- Daniel Supangkat - Darkness Water Control Deck
- Seputrajaya Wijaya - Mono Darkness Rush Deck
Result : I don't participate in the tournament. LOL
Thanks to all participants for the Tournament this week.
Make sure to keep watch on our blog daily.
Lastly,
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Sunday, July 28, 2013
Thursday, July 25, 2013
Random Post..
Last weekend,
Felix Nata brought a strange deck..
Just think..
On first turn, pay 1000 LP to turn Garmheld over (or pay 400 to get 1Darkness first if you need it),
Corpse King, Garmheld
Ruler : Skeleton
J-Condition : Pay 1000 Life Points
<Condition> Pay 400 Life Points : Produce 1Darkness. This Ability may only be used once per turn.
And you got a beater 800/1000 on your first turn. (100 from Loki's base status, and 9x100 for the cards discarded to the graveyard from Loki's <Enter> Ability)
Devil King of Antiquity, Loki
J-Ruler : Deity
ATK / DEF : 800 / 100
<Continuous> This card's DEF is added by the number of cards in your Graveyard, multiplied by 100.
<Enter> Look at the top 10 cards of your Main Deck. Choose 1, put it into your hand. Put the rest in your Graveyard.
<Condition> Remove a Resonator card in the Graveyard from the game : Deal 100 damage to all Resonators.
And you can even use your break twice..
Very nice..
And just then i thought why i haven't think of this before..
Inspired by Felix Nata's Deck
And explained by Agung Santosa.
Looks like i'm still not good enough..
LoL ok.. just so
All images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Felix Nata brought a strange deck..
Just think..
On first turn, pay 1000 LP to turn Garmheld over (or pay 400 to get 1Darkness first if you need it),
Corpse King, Garmheld
Ruler : Skeleton
J-Condition : Pay 1000 Life Points
<Condition> Pay 400 Life Points : Produce 1Darkness. This Ability may only be used once per turn.
And you got a beater 800/1000 on your first turn. (100 from Loki's base status, and 9x100 for the cards discarded to the graveyard from Loki's <Enter> Ability)
Devil King of Antiquity, Loki
J-Ruler : Deity
ATK / DEF : 800 / 100
<Continuous> This card's DEF is added by the number of cards in your Graveyard, multiplied by 100.
<Enter> Look at the top 10 cards of your Main Deck. Choose 1, put it into your hand. Put the rest in your Graveyard.
<Condition> Remove a Resonator card in the Graveyard from the game : Deal 100 damage to all Resonators.
And you can even use your break twice..
Very nice..
And just then i thought why i haven't think of this before..
Inspired by Felix Nata's Deck
And explained by Agung Santosa.
Looks like i'm still not good enough..
LoL ok.. just so
All images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
JoeyJY's 25/07/13 Card of the Week!!
Hello to all readers and fellow FoW players!!
It's me again JoeyJY
And today i'm going to bring you my featured card of the week!!
Since Me and Chris already posted a lot about cards from Booster 3,
Now let's get it back to general cards!
This week's Featured Card is this card.
Let's take a look at it
Treasure Guardian, Spriggan
Resonator : Spirit
Cost : 3Wind 3Other
ATK / DEF : 1000 / 1000
<Condition> When an addition you control is destroyed, you may play this card from your hand without paying the cost.
<Continuous> Additions on your Field cannot be targeted by Spells or Abilities
pros :
+ A good beatstick, with 1000/1000, and easy summoning effect.
+ Can be used in many decks (even multi-element decks)
+ Can protect your addition! lol. even the enemy has to kill this first before they can get rid any additions on your field!
+ There are even spirit support cards!
cons :
- Almost useless if you don't use this card in decks that use many addition, or decks without Wind Magicstone
- A little low ATK / DEF if you want to normal summoned it.
- You got to buy TDs to get this card..
Well, for a little consideration,
Have you think of using this card and Smaug in the same deck?
If you haven't, try to :)
Oh, and i think this card works well with Sleipnir too.
Just sayin~
I leave the rest up to all the readers and fellow FoW player's creativity on putting this card on your decks!
This is all for my CotW this week!
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
It's me again JoeyJY
And today i'm going to bring you my featured card of the week!!
Since Me and Chris already posted a lot about cards from Booster 3,
Now let's get it back to general cards!
This week's Featured Card is this card.
Let's take a look at it
Treasure Guardian, Spriggan
Resonator : Spirit
Cost : 3Wind 3Other
ATK / DEF : 1000 / 1000
<Condition> When an addition you control is destroyed, you may play this card from your hand without paying the cost.
<Continuous> Additions on your Field cannot be targeted by Spells or Abilities
pros :
+ A good beatstick, with 1000/1000, and easy summoning effect.
+ Can be used in many decks (even multi-element decks)
+ Can protect your addition! lol. even the enemy has to kill this first before they can get rid any additions on your field!
+ There are even spirit support cards!
cons :
- Almost useless if you don't use this card in decks that use many addition, or decks without Wind Magicstone
- A little low ATK / DEF if you want to normal summoned it.
- You got to buy TDs to get this card..
Well, for a little consideration,
Have you think of using this card and Smaug in the same deck?
If you haven't, try to :)
Oh, and i think this card works well with Sleipnir too.
Just sayin~
I leave the rest up to all the readers and fellow FoW player's creativity on putting this card on your decks!
This is all for my CotW this week!
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Monday, July 22, 2013
21/07/13 Weekly Tournament Report
Hello to all readers and fellow FoW players!
It's me again JoeyJY
And today i'm going to write 21/07/13 Weekly Tournament Report!!
Swiss, 1 Game, 3 Pairings
Deck used : Eclipse Deck or just call it LDL Deck (Light Darkness Loki)
21/07/13 Weekly Tournament Report Standings :
1. JoeyJY
2. Agung Santosa
3. Felix Nata
- Mikael Salim
- Edbert Suryadi
- Kristoforus Hermawan
Match 1 -- O
I met Agung with his Loki - Skeleton Deck.
Just go along well in early turns, can summon healers, and cerberus, until Agung Judgement-ed his Loki, and i did to mine next turn, so yeah i can quite stabilize the field.
Agung put up his skeleton twice in the break (if i'm not wrong)
And i had to blew it up using Loki's skill so much that my Loki's DEF is quite low.
In the end i won with my Loki hitting his Loki (I put circle of disablement into his Loki, negating the effect that pumps up his DEF), made his Life Points halved into 800 and hit for win with Raphaelus
Match 2 -- O
Met Felix with his Fire Deck, but wtf? he used Loki instead of the usual Ruler..
1st drop is good as always, Jet Black Baron, Bartz.
Felix dropped Asakuna Suicide Soldier, but cannot attack.
Game went on as i preserved the field,
Unfortunately Felix dropped Firefloor Drake on his 2nd turn which i can't still handle it.
Did put Circle of Disablement too on his Loki, disabling his DEF-pumping effect.
I'm holding on with currently Healing about 3100 Life points in total.
1 Healer each turn for 3 turns,
And lastly 1 Raphaelus for 2 turns.
Makes him unable to inflict me death damages.
Match 3 -- O
Met Edbert with his Ashinia - Deers Wind Deck
I preserved the field well,
Until the 3rd turn he played The World Tree with Tunas' effect.
Just 1 turn after i Judgement-ed my Loki.
I panicked..
But thanks God he didn't boom his World Tree, instead attacking my Loki (currently only 800 DEF)
With his Durathor, and i used Loki's effect to inflict 2x100 damages, so my Loki took down his Durathor as well.
Halved my life points into 1600,
Played Cerberus next turn, and also played Amaterasu the next turn.
And keeping 3 Morigan in a row for 3 turns.
Last field is filled with 3 Morigans, 2 Amaterasu, 2 Healer, 1 Cerberus, and 2 Galahad
Result : Number 1! hehehe
Thanks to all participants for the Tournament this week.
Make sure to keep watch on our blog daily.
Lastly,
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
It's me again JoeyJY
And today i'm going to write 21/07/13 Weekly Tournament Report!!
Swiss, 1 Game, 3 Pairings
Deck used : Eclipse Deck or just call it LDL Deck (Light Darkness Loki)
21/07/13 Weekly Tournament Report Standings :
1. JoeyJY
2. Agung Santosa
3. Felix Nata
- Mikael Salim
- Edbert Suryadi
- Kristoforus Hermawan
Match 1 -- O
I met Agung with his Loki - Skeleton Deck.
Just go along well in early turns, can summon healers, and cerberus, until Agung Judgement-ed his Loki, and i did to mine next turn, so yeah i can quite stabilize the field.
Agung put up his skeleton twice in the break (if i'm not wrong)
And i had to blew it up using Loki's skill so much that my Loki's DEF is quite low.
In the end i won with my Loki hitting his Loki (I put circle of disablement into his Loki, negating the effect that pumps up his DEF), made his Life Points halved into 800 and hit for win with Raphaelus
Match 2 -- O
Met Felix with his Fire Deck, but wtf? he used Loki instead of the usual Ruler..
1st drop is good as always, Jet Black Baron, Bartz.
Felix dropped Asakuna Suicide Soldier, but cannot attack.
Game went on as i preserved the field,
Unfortunately Felix dropped Firefloor Drake on his 2nd turn which i can't still handle it.
Did put Circle of Disablement too on his Loki, disabling his DEF-pumping effect.
I'm holding on with currently Healing about 3100 Life points in total.
1 Healer each turn for 3 turns,
And lastly 1 Raphaelus for 2 turns.
Makes him unable to inflict me death damages.
Match 3 -- O
Met Edbert with his Ashinia - Deers Wind Deck
I preserved the field well,
Until the 3rd turn he played The World Tree with Tunas' effect.
Just 1 turn after i Judgement-ed my Loki.
I panicked..
But thanks God he didn't boom his World Tree, instead attacking my Loki (currently only 800 DEF)
With his Durathor, and i used Loki's effect to inflict 2x100 damages, so my Loki took down his Durathor as well.
Halved my life points into 1600,
Played Cerberus next turn, and also played Amaterasu the next turn.
And keeping 3 Morigan in a row for 3 turns.
Last field is filled with 3 Morigans, 2 Amaterasu, 2 Healer, 1 Cerberus, and 2 Galahad
Result : Number 1! hehehe
Thanks to all participants for the Tournament this week.
Make sure to keep watch on our blog daily.
Lastly,
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Saturday, July 20, 2013
JoeyJY's 20/07/13 Card of the Week!!
Hello to all readers and fellow FoW players!
it's me again JoeyJY
This may be the first CotW after around 2 weeks..
It's because i was quite busy, and Chris' is out of town currently..
and sooo today i'm going to bring you my featured card of the week!
This week's Featured Card of my selection is this card.
Let's take a look at it
Tortuga
Resonator : Sea Demon
Cost : 1Water 2Other
ATK / DEF : 300 / 500
<Continuous> This card may Block in Rest state
Pros :
+ Specific Element is only 1Water which make this card can be used in Multi Elements Deck
+ This card can Block while in rest state, it means you can attack on your turn, and block on opponent's turn. Or this card can block more than once in a turn. Quite fun.
Cons :
- ATK/DEF is quite low with 3 total Will Costs
- Easily killed by Fire aggro cards/ Fire inflicting cards, such as Garou, or Spiral Flame etc
- Doesn't have any combos so far (i don't know if any of you have found 1 lol), and the Race is quite rare too.. So there isn't any support.. yet..
I leave the rest up to all the readers and fellow FoW player's creativity on putting this card on your decks!
This is all for my CotW this week!
Looks like i will post another ideas around tomorrow.
Sooooo..
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
it's me again JoeyJY
This may be the first CotW after around 2 weeks..
It's because i was quite busy, and Chris' is out of town currently..
and sooo today i'm going to bring you my featured card of the week!
This week's Featured Card of my selection is this card.
Let's take a look at it
Tortuga
Resonator : Sea Demon
Cost : 1Water 2Other
ATK / DEF : 300 / 500
<Continuous> This card may Block in Rest state
Pros :
+ Specific Element is only 1Water which make this card can be used in Multi Elements Deck
+ This card can Block while in rest state, it means you can attack on your turn, and block on opponent's turn. Or this card can block more than once in a turn. Quite fun.
Cons :
- ATK/DEF is quite low with 3 total Will Costs
- Easily killed by Fire aggro cards/ Fire inflicting cards, such as Garou, or Spiral Flame etc
- Doesn't have any combos so far (i don't know if any of you have found 1 lol), and the Race is quite rare too.. So there isn't any support.. yet..
I leave the rest up to all the readers and fellow FoW player's creativity on putting this card on your decks!
This is all for my CotW this week!
Looks like i will post another ideas around tomorrow.
Sooooo..
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Tuesday, July 9, 2013
JoeyJY's Guide and How To for Mermaids!
Hello to all readers and fellow FoW players!
it's me again JoeyJY
and today i'm going to write some guides about Mermaids.
The truth is,
Water element isn't really my type,
and i don't have much experience in playing Water Deck, too..
Christ is better in Water cards, but since he told me to write one.. so yeah..
And this guide is requested by Enrico,
so here i am :)
I will try my best to explain all the useful cards for the Mermaid,
soo please enjoy reading and hope this guide will help :)
Since mermaid is a well known archetype in FoW,
and essentially they can help each other well without the Ruler's help.
So basically, you can choose any ruler you think fit best in this deck.
But Water Ruler such as Freya, or Oathkeeper - Triton is good too,
since they can provide some big bosses.
now let's get into some of the spesific ruler first.
Royal Palace Guardian Mage, Freya
Ruler : Mermaid
J-Condition : 2Water 2Other
<Continuous> Only can be used during your Draw Phase. Pay 2Other, discard a card you drew and draw another.
<Condition> {Rest} : Target Resonator is not affected by Spells or Abilities until the end of turn
Water Spirit, Undine
J-Ruler : Spirit
ATK / DEF : 1000 / 1000
<Enter> Return 2 target Resonators back to their owner's Hand
<Condition> {Rest} : Target resonator cannot be targeted by Spells or Abilities until the end of turn
<Condition> Discard 2 cards : Summon [Berserk Dragon of the Ocean, Leviathan] from your Hand. This ability triggers its <Enter> effect
pros :
+ Is a water Ruler, so you don't need to add any other Element Magicstones.
+ Both effects give Hexproof
+ J-Ruler effect can summon high atk/def Resonator easily
+ <Enter> effect is good
+ J-Ruler ATK and DEF is quite high
+ Ruler <Condition> effect to draw is quite good
cons :
- J-Condition cost is quite high
- <Enter> effect is spesificly 2 target Resonators, you might have to return 1 of your resonators too
- <Condition> effect that summons Leviathan is too costly, in an instant, you lost 3 cards in your hand
- Mermaids don't really need hexproofs, so both of the skills might be not used too much.
now onto the next ruler here
Oathkeeper of the Sacred Sea
Ruler : Mermaid
J-Condition : Destroy 2 cards in your Spell : Standby area
<Condition> 1Water, 3Other, {Rest} : Unntil the end of turn, you gain control of 1 target Resonator
Prince of the Ocean, Triton
J-Ruler : Spirit
ATK / DEF : 0 / 600
<Enter> Summon [Emperor Dragon of the Rough Seas, Rahab] from your Hand or from your Main Deck, then shuffle your deck. This ability triggers its <Enter> effect.
<Condition> 2Other : This card cannot be the target of attacks until the end of turn.
<Condition> 1Water, 2Other, {Rest} : Until the end of turn, gain control of 1 target Resonator
let's see..
this card is not that good.. so..
pros :
+ Can summon boss monster, rahab
+ J-Ruler <Condition> cannot be the target of attacks is quite tricky
+ J-Ruler <Condition> Gain control of 1 target Resonator is quite good too.
cons : too much..
- J-Condition is holyhmmm... what would you destroy in Water deck? Peace Negotiations? lol.. just saying that this J-Condition is too high cost
- Ruler only has 1 effect, and that is not that good. or not good at all..
- J-Ruler ATK / DEF is too small.. easily killed by little Resonators, and also Black Flames
- J-Ruler <Enter> only used 1, so you can only summon 1 Rahab with this effect.. which Undine do much better.
- From a girl, into a prince.. seriously?? i mean.. SERIOUSLY???
Moving on to the keycards!!
Mermaid Apprentice
Resonator : Mermaid
Cost : 1Water
ATK / DEF : 200 / 200
<Condition> When this card gets sent from the Field to the Graveyard, Draw 1 card.
<Break> Summon this Resonator onto the Field
pros :
+ An usual status for 1cost Resonator, 200 / 200
+ Good effect
+ have a <break> effect
cons :
- Can only used up to 2 copies in Main Deck
- Nothing
Mermaid Heir of Wisdom
Resonator : Mermaid
Cost : 1Water 1Other
ATK / DEF : 200 / 400
<Enter> Target Player draws a card.
<Break> Add this card to your Hand.
pros :
+ Another drawer
+ Good cost with 1Water and 1Other makes it can be used in other decks
+ Have a <Break> effect, so even if it's in the break, you can summon it to draw more card
cons :
- Quite small ATK
Coral Sweeper
Resonator : Mermaid
Cost : 1Water 1Other
ATK / DEF : 200 / 200
<Condition> Destroy this card : Destroy target Addition
<Break> Destroy target Addition
pros :
+ Cost is 1Water and 1Other makes it can be used in other decks
+ Both <Condition> and <Break> effect is good
cons :
- Small status for a 2 costs Resonators
Singing Voice of the Restless Tides
Resonator : Mermaid
Cost : 1Water 2Other
ATK / DEF : 200 / 200
<Condition> {Rest} : Produce Water equal to the number of [Mermaid] you control.
<Break> Draw 1 card.
pros :
+ Again, can be used in multi Element decks
+ Effect is quite good in Mermaid decks
+ <Break> effect is good too
cons :
- Very low status.. can be easily killer
- The <Condition> requires it to {Rest}, so it cannot be used the turn this card was summoned.
And now!! Please welcome the most powerful card in the Mermaid history (i think..)
Defender of the Deep Blue, Antorite
Resonator : Mermaid
Cost : 3Water
ATK / DEF : 400 / 400
<Continuous> All [Mermaid] you control gain [+200/+200]
<Condition> 1Water, 4Other : Target Player Draws a card
pros :
+ A very good support for Mermaid cards
+ <Continuous> effect affects herself
+ <Continuous> effect is stackable
+ A very good effects for 3Cost Resonator
+ Good artwork
+ Average status for 3cost since she got [+200/+200] from her own effect
cons :
- i think none..
NEXT!!
Songtress of the Deep Blue
Resonator : Mermaid
Cost : 1Water 2Other
ATK / DEF : 0 / 600
<Condition> {Rest} : Gain control of target Resonator with cost 3 and below until the end of turn.
<Break> Gain control of target Resonator with cost 3 and above until the end of turn
pros :
+ Splashable in other Element decks
+ <Condition> effect is good, can be used in many ways
+ Have <Break> effect
+ <Break> effect is targeting Resonator with cost 3 and ABOVE, which is better than the <Condition> one.. if the opponent has one
cons :
- Low ATK
- I heard that Resonators that is taken by <Condition> effect must go under Summoning Cygnus, so it's not that good.. Can't attack or blocked when needed.
- <Break> effect doesn't do much if opponent have no Resonator
- Can only be used up to 1 copy in the Main Deck
The Rest of the Resonators can be added in any composition you like,
Now let's move on to the Spell Cards
Angel Voice
Spell : Chant
Cost : 2Water 1Other
Destroy 2 [Mermaid] that you control, summon a [Dragon] from your Hand.
<Break> Destroy 2 [Mermaid] that you control, summon a [Dragon] from your Hand.
pros :
+ This card surprisingly goes well with mermaid deck, since the cost is destroying mermaids
+ You can destroy Mermaids such as Mermaid Apprentice, so you can draw a card, or destroy Mermaid Heir after you draw a card
+ <Break> effect enables you to summon Dragon anytime if the cost is completed
+ The cost is quite few
cons :
- Cost needed is 2Water 1Other which makes it quite hard to put in other decks
- Spesificly need Mermaids
- You MUST destroy 2 Mermaids, so if opponent chased you so that you have only 1 or fewer Mermaid, the effect will not activate.
- Break effect is just the same as above
Coral Rain
Spell : Chant
Cost : 1Water 1Other
Produce 1Water for each [Mermaid] you control.
<Break> Produce 1Water for each [Mermaid] you control.
pros :
+ Looks like a must-have card in Mermaid decks
+ The cost is very low
+ Have <Break> effect that is as good.
cons :
- <Break> effect isn't very useful if you break on opponent's turn
- Isn't very effective if you have only a few Mermaids on the field
- When you activate this card, and opponent chases with cards that destroy your Resonator, you might have no Water produced
- Spesificly only for Mermaids
Commedia Erudita
Addition : Field
Cost : 2Water 2Other
When this card enters the Field, Draw a card.
<Continuous> All Water cards you control gain [+100/+100]
pros :
+ Good addition that allows you to draw a card
+ Good <Continuous> effect, better if combined with Antorite's effect
+ Not limited to some Race
cons :
- Cost is quite high
- <Continuous> effect only gives small amount of ATK and DEF
I think this is all the ideas i can give about Mermaids.
And again, i'm not really a Water user,
So.. i might be just very bad at these cards, and tutorials and such..
I leave the rest up to all the readers and fellow FoW player's creativity on putting these cards on your decks!
And i hope this guide helps you widened your information about Mermaids, and let you all think about many more combos related to these cards.
This is all for my guide about Mermaids
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
it's me again JoeyJY
and today i'm going to write some guides about Mermaids.
The truth is,
Water element isn't really my type,
and i don't have much experience in playing Water Deck, too..
Christ is better in Water cards, but since he told me to write one.. so yeah..
And this guide is requested by Enrico,
so here i am :)
I will try my best to explain all the useful cards for the Mermaid,
soo please enjoy reading and hope this guide will help :)
Since mermaid is a well known archetype in FoW,
and essentially they can help each other well without the Ruler's help.
So basically, you can choose any ruler you think fit best in this deck.
But Water Ruler such as Freya, or Oathkeeper - Triton is good too,
since they can provide some big bosses.
now let's get into some of the spesific ruler first.
Royal Palace Guardian Mage, Freya
Ruler : Mermaid
J-Condition : 2Water 2Other
<Continuous> Only can be used during your Draw Phase. Pay 2Other, discard a card you drew and draw another.
<Condition> {Rest} : Target Resonator is not affected by Spells or Abilities until the end of turn
Water Spirit, Undine
J-Ruler : Spirit
ATK / DEF : 1000 / 1000
<Enter> Return 2 target Resonators back to their owner's Hand
<Condition> {Rest} : Target resonator cannot be targeted by Spells or Abilities until the end of turn
<Condition> Discard 2 cards : Summon [Berserk Dragon of the Ocean, Leviathan] from your Hand. This ability triggers its <Enter> effect
pros :
+ Is a water Ruler, so you don't need to add any other Element Magicstones.
+ Both effects give Hexproof
+ J-Ruler effect can summon high atk/def Resonator easily
+ <Enter> effect is good
+ J-Ruler ATK and DEF is quite high
+ Ruler <Condition> effect to draw is quite good
cons :
- J-Condition cost is quite high
- <Enter> effect is spesificly 2 target Resonators, you might have to return 1 of your resonators too
- <Condition> effect that summons Leviathan is too costly, in an instant, you lost 3 cards in your hand
- Mermaids don't really need hexproofs, so both of the skills might be not used too much.
now onto the next ruler here
Oathkeeper of the Sacred Sea
Ruler : Mermaid
J-Condition : Destroy 2 cards in your Spell : Standby area
<Condition> 1Water, 3Other, {Rest} : Unntil the end of turn, you gain control of 1 target Resonator
Prince of the Ocean, Triton
J-Ruler : Spirit
ATK / DEF : 0 / 600
<Enter> Summon [Emperor Dragon of the Rough Seas, Rahab] from your Hand or from your Main Deck, then shuffle your deck. This ability triggers its <Enter> effect.
<Condition> 2Other : This card cannot be the target of attacks until the end of turn.
<Condition> 1Water, 2Other, {Rest} : Until the end of turn, gain control of 1 target Resonator
let's see..
this card is not that good.. so..
pros :
+ Can summon boss monster, rahab
+ J-Ruler <Condition> cannot be the target of attacks is quite tricky
+ J-Ruler <Condition> Gain control of 1 target Resonator is quite good too.
cons : too much..
- J-Condition is holyhmmm... what would you destroy in Water deck? Peace Negotiations? lol.. just saying that this J-Condition is too high cost
- Ruler only has 1 effect, and that is not that good. or not good at all..
- J-Ruler ATK / DEF is too small.. easily killed by little Resonators, and also Black Flames
- J-Ruler <Enter> only used 1, so you can only summon 1 Rahab with this effect.. which Undine do much better.
- From a girl, into a prince.. seriously?? i mean.. SERIOUSLY???
Moving on to the keycards!!
Mermaid Apprentice
Resonator : Mermaid
Cost : 1Water
ATK / DEF : 200 / 200
<Condition> When this card gets sent from the Field to the Graveyard, Draw 1 card.
<Break> Summon this Resonator onto the Field
pros :
+ An usual status for 1cost Resonator, 200 / 200
+ Good effect
+ have a <break> effect
cons :
- Can only used up to 2 copies in Main Deck
- Nothing
Mermaid Heir of Wisdom
Resonator : Mermaid
Cost : 1Water 1Other
ATK / DEF : 200 / 400
<Enter> Target Player draws a card.
<Break> Add this card to your Hand.
pros :
+ Another drawer
+ Good cost with 1Water and 1Other makes it can be used in other decks
+ Have a <Break> effect, so even if it's in the break, you can summon it to draw more card
cons :
- Quite small ATK
Coral Sweeper
Resonator : Mermaid
Cost : 1Water 1Other
ATK / DEF : 200 / 200
<Condition> Destroy this card : Destroy target Addition
<Break> Destroy target Addition
pros :
+ Cost is 1Water and 1Other makes it can be used in other decks
+ Both <Condition> and <Break> effect is good
cons :
- Small status for a 2 costs Resonators
Singing Voice of the Restless Tides
Resonator : Mermaid
Cost : 1Water 2Other
ATK / DEF : 200 / 200
<Condition> {Rest} : Produce Water equal to the number of [Mermaid] you control.
<Break> Draw 1 card.
pros :
+ Again, can be used in multi Element decks
+ Effect is quite good in Mermaid decks
+ <Break> effect is good too
cons :
- Very low status.. can be easily killer
- The <Condition> requires it to {Rest}, so it cannot be used the turn this card was summoned.
And now!! Please welcome the most powerful card in the Mermaid history (i think..)
Defender of the Deep Blue, Antorite
Resonator : Mermaid
Cost : 3Water
ATK / DEF : 400 / 400
<Continuous> All [Mermaid] you control gain [+200/+200]
<Condition> 1Water, 4Other : Target Player Draws a card
pros :
+ A very good support for Mermaid cards
+ <Continuous> effect affects herself
+ <Continuous> effect is stackable
+ A very good effects for 3Cost Resonator
+ Good artwork
+ Average status for 3cost since she got [+200/+200] from her own effect
cons :
- i think none..
NEXT!!
Songtress of the Deep Blue
Resonator : Mermaid
Cost : 1Water 2Other
ATK / DEF : 0 / 600
<Condition> {Rest} : Gain control of target Resonator with cost 3 and below until the end of turn.
<Break> Gain control of target Resonator with cost 3 and above until the end of turn
pros :
+ Splashable in other Element decks
+ <Condition> effect is good, can be used in many ways
+ Have <Break> effect
+ <Break> effect is targeting Resonator with cost 3 and ABOVE, which is better than the <Condition> one.. if the opponent has one
cons :
- Low ATK
- I heard that Resonators that is taken by <Condition> effect must go under Summoning Cygnus, so it's not that good.. Can't attack or blocked when needed.
- <Break> effect doesn't do much if opponent have no Resonator
- Can only be used up to 1 copy in the Main Deck
The Rest of the Resonators can be added in any composition you like,
Now let's move on to the Spell Cards
Angel Voice
Spell : Chant
Cost : 2Water 1Other
Destroy 2 [Mermaid] that you control, summon a [Dragon] from your Hand.
<Break> Destroy 2 [Mermaid] that you control, summon a [Dragon] from your Hand.
pros :
+ This card surprisingly goes well with mermaid deck, since the cost is destroying mermaids
+ You can destroy Mermaids such as Mermaid Apprentice, so you can draw a card, or destroy Mermaid Heir after you draw a card
+ <Break> effect enables you to summon Dragon anytime if the cost is completed
+ The cost is quite few
cons :
- Cost needed is 2Water 1Other which makes it quite hard to put in other decks
- Spesificly need Mermaids
- You MUST destroy 2 Mermaids, so if opponent chased you so that you have only 1 or fewer Mermaid, the effect will not activate.
- Break effect is just the same as above
Coral Rain
Spell : Chant
Cost : 1Water 1Other
Produce 1Water for each [Mermaid] you control.
<Break> Produce 1Water for each [Mermaid] you control.
pros :
+ Looks like a must-have card in Mermaid decks
+ The cost is very low
+ Have <Break> effect that is as good.
cons :
- <Break> effect isn't very useful if you break on opponent's turn
- Isn't very effective if you have only a few Mermaids on the field
- When you activate this card, and opponent chases with cards that destroy your Resonator, you might have no Water produced
- Spesificly only for Mermaids
Commedia Erudita
Addition : Field
Cost : 2Water 2Other
When this card enters the Field, Draw a card.
<Continuous> All Water cards you control gain [+100/+100]
pros :
+ Good addition that allows you to draw a card
+ Good <Continuous> effect, better if combined with Antorite's effect
+ Not limited to some Race
cons :
- Cost is quite high
- <Continuous> effect only gives small amount of ATK and DEF
I think this is all the ideas i can give about Mermaids.
And again, i'm not really a Water user,
So.. i might be just very bad at these cards, and tutorials and such..
I leave the rest up to all the readers and fellow FoW player's creativity on putting these cards on your decks!
And i hope this guide helps you widened your information about Mermaids, and let you all think about many more combos related to these cards.
This is all for my guide about Mermaids
Make sure to keep watch on our blog daily.
Lastly,
all images and abilities are taken from
Force of Will TCG Wikia
Thanks for reading this blog, and
Judgement Days, hosted by JoeyJY
Let's do the Judgement!
Saturday, July 6, 2013
Christ Card of the Week~ 06/07/2013
Hello Readers, it's me again Christian with the New Card of the Week ~
Orpheus
For the Abilities
<Enter> You may put the top card of your Life Break Area to the top of your Main Deck. If you do, choose a card in your Hand and put it at the bottom of your Life Break Area.
The Pros:
+ You can set your life break as you wish
+ splashable with other elements
The Cons
- No <Break> abilities
- Poor Status with 3 will cost only 400/400
So at 3rd Booster few of water card is mainly to manipulate your break, as far as we now break is crucial thing at this game so if you can manipulate your break is like u have extra resource to defeat your opponent.
So what will u put into Break with this card abilities??
All images and ability are taken from
Force of Will TCG Wikia
Lastly Thx For Reading this blog,and i hope u guys keep follow and support us..
Christian
Sign Out~
^^~
Force of Will TCG Wikia
Lastly Thx For Reading this blog,and i hope u guys keep follow and support us..
Christian
Sign Out~
^^~
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